Key Research Interests
Virtual Reality and Embodiment. One key research interest of mine focuses on exploring perceptions of embodiment in virtual reality (VR) and mixed-reality applications, games, and/or exergames. I am especially interested in how realism (in particular, different dimensions thereof) affect, augment, or constrain user and player experience - in digital technologies and games in general, but particularly in VR, where many questions remain regarding how this interacts with presence and immersion. This research interest also overlaps with my second key research interest, as the medium of display can affect how users and players experience audio.
Audio and Voice. Audio is often overshadowed by visual factors in research and development, even though it can significantly affect users’ perceptions and experience, and has important funtions for feedback in human-computer and player-game interaction. In games, this modality is even more complex and varied. In my research, I have explored effects of music presence and specific music attributes on player experience, affective state, and wellbeing; the varying functions of music and sound effects for player experience in different contexts; as well how the functionality of game audio differs with its positioning within the diegesis.
Interdisciplinary Meta-Research
My third key interest concerns meta-research, i.e., research about research. I am especially intrigued by the role of inter- and multi-disciplinarity and how this impacts research progress, collaborations, and outcomes. For more information about research in this space within HCI, please check out the SysReviewlution website.
Publications
Some PDFs are linked; for the others, feel free to reach out to me on or via .
2025
- Shruti Rao, Katja Rogers, Judith Good, and Hamed Alavi. 2025. What Do We Design for When We Design "Smart Buildings"? - A Scoping Review of Human Experience Design Research in Buildings. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 944, 1–23. doi: 10.1145/3706598.3713903
- Katie Seaborn, Katja Rogers, Maximilian Altmeyer, Mizuki Watanabe, Yuto Sawa, Somang Nam, Tatsuya Itagaki, Ge ‘Rikaku’ Li. Unboxing Manipulation Checks for Voice UX. Interacting with Computers, 2025, iwae062, doi: 10.1093/iwc/iwae062
- Joseph Tu, Lennart Nacke, Katja Rogers. Introducing the INSPIRE Framework: Guidelines From Expert Librarians for Search and Selection in HCI Literature. Interacting with Computers, 2025, iwaf001. doi: 10.1093/iwc/iwaf001
- Katja Rogers (2025). Calling for Flexibility and Inclusivity Alongside Rigour: A Quick Snapshot of Meta-Research via Systematic Review Synthesis. CEUR Proceedings. Accepted at CHI 2025 workshop: Meta-HCI: First Workshop on Meta-Research in HCI.
- Katja Rogers (2025). Emphasizing Deliberation and Critical Thinking in an AI Hype World. arXiv. Accepted at CHI 2025 workshop: "Resisting AI Solutionism: Where Do We Go From Here?"
- Katja Rogers (2025). The shiny scary future of automated research synthesis in HCI. arXiv. Accepted at CHI 2024 workshop: "LLMs as Research Tools: Applications and Evaluations in HCI Data Work". doi: 10.48550/arXiv.2501.16084
- Regan Mandryk, Julian Frommel, Daniel Johnson, Sukran Karaosmanoglu, and Katja Rogers. 2025. Management Strategies for Reducing Boundary and Identity Clashes When Using Discord for Both Working and Gaming. In Proceedings of the 4th Annual Symposium on Human-Computer Interaction for Work (CHIWORK '25). Association for Computing Machinery, New York, NY, USA, Article 15, 1–18. doi: 10.1145/3729176.3729190
2024
- Katja Rogers, Teresa Hirzle, Sukran Karaosmanoglu, Paula Toledo Palomino, Ekaterina Durmanova, Seiji Isotani, Lennart E. Nacke. 2024. An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI.* ACM Trans. Comput.-Hum. Interact. 31, 5, Article 57 (October 2024), 55 pages. *Presented as part of the CHI Journals track at CHI 2025. doi: 10.1145/3685266
- Kieran Hicks*, Katja Rogers*, Kathrin Gerling, and Lennart E. Nacke. 2024. Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. In Proc. ACM Hum.-Comput. Interact. 8, CHI PLAY, Article 319 (October 2024), 28 pages. *These authors contribtued equally to this work. doi: 10.1145/3677084
- Marc Schubhan, Maximilian Altmeyer, Katja Rogers, Donald Degraen, Pascal Lessel, and Antonio Krüger. 2024. Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task. Proc. ACM Hum.-Comput. Interact. 8, CHI PLAY, Article 294 (October 2024), 28 pages. doi: 10.1145/3677059
- Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, and Julian Frommel. 2024. How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. Proc. ACM Hum.-Comput. Interact. 8, CHI PLAY, Article 315 (October 2024), 32 pages. doi: 10.1145/3677080
- Joseph Tu, Derrick Wang, Lydia Choong, Aj Abistado, Ally Suarez, Stuart Hallifax, Katja Rogers, and Lennart Nacke. 2024. Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games. ACM Games 3, 1, Article 1, 29 pages. doi: 10.1145/3700628
- Jana Franceska Funke, Michael Wolf, Christian Van Onzenoodt, Katja Rogers, Timo Ropinski, Enrico Rukzio. 2024. A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage. In Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (IMX '24). ACM, New York, NY, USA, 201–218. doi: 10.1145/3639701.3656302
2023
- Katja Rogers and Katie Seaborn. 2023. The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). ACM, New York, NY, USA, Article 424, 1–11. doi: 10.1145/3544549.3582733
- Katie Seaborn, Katja Rogers, Somang Nam, Miu Kojima. 2023. Kawaii Game Vocalics: A Preliminary Model. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '23). ACM, New York, NY, USA, 202-208. doi: 10.1145/3573382.3616099
- Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, and Julian Frommel. 2023. Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '23). ACM, New York, NY, USA, 3–9. doi: 10.1145/3573382.3616068
- Katja Rogers, Vincent Le Claire, Julian Frommel, Regan Mandryk, Lennart E. Nacke. Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. In IEEE Transactions on Games, vol. 15, no. 1, pp. 56-66 (2023). doi: 10.1109/TG.2023.3238163
2022
- Evelyn T.S. Tan, Katja Rogers, Lennart E. Nacke, Anders Drachen, Alex Wade. Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams. In Proceedings of the ACM on Human-Computer Interaction, Vol. 6, CHI PLAY, Article 225 (2022). doi: 10.1145/3549488
- Kin Pong Fung, Katja Rogers, Stuart Hallifax, Gabrielle S. Woodside, Daniel Vogel, Lennart E. Nacke. LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators. In Proceedings of the ACM on Human-Computer Interaction, Vol. 6, CHI PLAY, Article 241 (2022). doi: 10.1145/3549504
- Nathalie Ringgenberg, Sarah Mildner, Marcia Hapig, Sarah Hermann, Katharina Kruszewski, Anna Lisa Martin-Niedecken, Katja Rogers, Alexandra Schättin, Frank Behrendt, Sonja Böckler, Stefan Schmidlin, Roman Jurt, Stephan Niedecken, Christian Brenneis, Leo H. Bonati, Corina Schuster-Amft, Barbara Seebacher. ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews. In Journal of NeuroEngineering and Rehabilitation 19, 89 (2022). doi: 10.1186/s12984-022-01063-x
- Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke. Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ‘22). ACM, New York, NY, USA. doi: 10.1145/3491102.3501875
- Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke. Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ‘22). ACM, New York, NY, USA. doi: 10.1145/3491102.3517581
- Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, Alessandra Luz, Lennart E. Nacke. “I Don’t Want To Shoot The Android’: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ‘22). ACM, New York, NY, USA. doi: 10.1145/3491102.3502019
2021
- Katja Rogers, Sukran Karaosmanoglu, Dennis Wolf, Frank Steinicke, Lennart E. Nacke. A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. In Frontiers in Virtual Reality 2 (2021), p.85. doi: 10.3389/frvir.2021.694660
- Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Frank Steinicke , Lennart E. Nacke. Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ‘21). ACM, New York, NY, USA. doi: 10.1145/1122445.1122456
- Elena Márquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken, Stephan Niedecken, Laia Turmo Vidal. Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ‘21). ACM, New York, NY, USA. doi: 10.1145/3411764.3445592
- Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers. Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen. Special Interest Group: The
Present and Future of Esports in HCI. A Special Interest Group at the 2021 CHI Conference on Human Factors in Computing Systems. 2021. doi: 10.1145/3411763.3450402
2020
- Katja Rogers. Realism in Player Experience - Exploring Game Interaction, Narrative, and Audio. PhD thesis (Dr.rer.nat.) at Ulm University.
- Katja Rogers, Maximilian Milo, Michael Weber, Lennart E. Nacke. The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘20). ACM, New York, NY, USA. doi: 10.1145/3410404.3414246
- Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, Lennart E. Nacke. Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘20). ACM, New York, NY, USA. doi: 10.1145/3410404.3414245
- Anna Lisa Martin-Niedecken, Andrea Mahrer, Katja Rogers, Eling D de Bruin, and Alexandra Schättin. “HIIT” the ExerCube: Comparing the Effectiveness Of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training. In Frontiers in Computer Science: Games and Play in HCI. doi: 10.3389/fcomp.2020.00033
- Dennis Wolf, Katja Rogers, Christoph Kunder, and Michael Weber. JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI’20). ACM, New York, NY, USA. doi: 10.1145/3313831.3376243
2019
- Katja Rogers and Michael Weber. Audio Habits and Motivations in Video Game Players. In Proceedings of the 14th International Audio Mostly Conference (AM’19). ACM, New York, NY, USA. doi: 10.1145/3356590.3356599
- Katja Rogers, Matthias Jörg, and Michael Weber. Effects of Background Music on Risk-Taking and General Player Experience. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19). ACM, New York, NY, USA. doi: 10.1145/3311350.3347158
- Anna-Lisa Martin Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, and Laia Turmo Vidal. Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY ’19 Extended Abstracts). ACM, New York, NY, USA. doi: 10.1145/3341215.3356293
- Julian Frommel, Dietmar Puschmann, Katja Rogers, and Michael Weber. Take Back Control: Effects of Player Influence on Procedural Level Generation. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY ’19 Extended Abstracts). ACM, New York, NY, USA. doi: 10.1145/3341215.3356288
- Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, and Michael Weber. Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI’19). ACM, New York, NY, USA. doi: 10.1145/3290605.3300644
- Anna-Lisa Martin Niedecken, Katja Rogers, Laia Turmo Vidal, Eliza D. Mekler, and Elena Márquez Segura. ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI’19). ACM, New York, NY, USA. doi: 10.1145/3290605.3300318
- Julian Frommel, Jan Gugenheimer, and Katja Rogers. Opportunities and Challenges of Using Game Video Stream Data for Games Research. Position Paper for All the (World Wide) Web’s A Stage: A CHI ’19 Workshop on Live Streaming.
- Katja Rogers. Designing for Digital Wellbeing: On Games and Music. Position Paper for Designing for Digital Wellbeing: A CHI ‘19 Workshop.
2018
- Julian Frommel, Fabian Fischbach, Katja Rogers and Michael Weber. Emotion-based Dynamic Difficulty Adjustment Using Parametrized Difficulty and Self-Reports of Emotion. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’18). ACM, New York, NY, USA. doi: 10.1145/3242671.3242682
- Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart E. Nacke. Exploring the Role of Non-Player Characters and Gender in Player Identification. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY ’18 Extended Abstracts; Spotlight Paper). ACM, New York, NY, USA. doi: 10.1145/3270316.3273041
- Katja Rogers. Leveraging Background Game Audio for Wellbeing. Forum on Video Games for Mental Health. A CHI Play ’ 18 Workshop, Melbourne, Australia, 2018.
- Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, and Lennart E. Nacke. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. In Proceedings of the 2018 CHI Conference on Human on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA. doi: 10.1145/3173574.3173902
- Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, and Michael Weber. KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. In Proceedings of the 2018 CHI Conference Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA. doi: 10.1145/3173574.3173740
- Katja Rogers, Michael Olah, and Michael Weber. Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18). ACM, New York, NY, USA. doi: 10.1145/3170427.3188623
- Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. Towards The Visual Design of Non-Player Characters for Narrative Roles. In Proceedings of the 44th Graphics Interface Conference (GI ‘18). Canadian Human-Computer Communications Society, Waterloo, Canada. doi: 10.20380/GI2018.21
- Katja Rogers and Michael Weber. 2018. Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games. In Persuasive Technology (pp. 193-199). PERSUASIVE 2018. Lecture Notes in Computer Science, vol 10809. Springer, Cham, Switzerland. doi: 10.1007/978-3-319-78978-1_16
2017
- Katja Rogers and Lennart Nacke. Exploring the Potential of Game Audio for Wellbeing. Position Paper in Positive Gaming – Workshop on Gamification and Games for Wellbeing: A CHI Play ’17 Workshop.
- Katja Rogers. Exploring the Role of Audio in Games. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17 Extended Abstracts). ACM, New York, NY, USA. doi: 10.1145/3130859.3133227
- Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Philipp Hock, David Dobbelstein, and Michael Weber. Evaluating VR Driving Simulation from a Player Experience Perspective. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘17). ACM, New York, NY, USA. doi: 10.1145/3027063.3053202
- Claudia Schrader, Julia Brich, Julian Frommel, Valentin Riemer, and Katja Rogers. 2017. Rising to the challenge: An emotion-driven approach toward adaptive serious games. In Serious Games and Edutainment Applications, pp. 3–28. Springer, Cham, Switzerland. doi: 10.1007/978-3-319-51645-5_1
- Felix Schüssel, Marcel Walch, Katja Rogers, Frank Honold, and Michael Weber. 2017. Lend A Hand to Service Robots: Overcoming System Limitations by Asking Humans. In Dialogues with Social Robots: Enablements, Analyses, and Evaluation. Lecture Notes in Electrical Engineering, vol 427. Springer, Singapore. doi: 10.1007/978-981-10-2585-3_26
2016
- Katja Rogers and Michael Weber. Emotional Resonance: Investigating the Role of Audio in Games. Position Paper at Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect: A CHI Play ‘16 Workshop. ACM, New York, NY, USA.
- Julian Frommel*, Katja Rogers*, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, and Michael Weber. 2084 - Safe New World: Designing Ubiquitous Interactions. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI Play ’16). ACM, New York, NY, USA. *These authors contributed equally to this work. doi: 10.1145/2967934.2968087
- Katja Rogers, Clemens Kamm, and Michael Weber. Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI Play Companion ’16). ACM, New York, NY, USA. doi: 10.1145/2968120.2987725
- Maria Aufheimer, Johannes Bonenberger, David Klein, Imin Kurashvili, and Katja Rogers. Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI Play Companion ’16). ACM, New York, NY, USA. doi: 10.1145/2968120.2968122
- Marcel Walch, Felix Schüssel, Katja Rogers, Frank Honold, and Michael Weber. A Low-Cost Service Robot Platform for Wizard of Oz Studies in the Wild. Demo at International Workshop on Spoken Dialogue Systems (IWSDS) 2016.
- Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, and Michael Weber. LiverDefense: how to employ a tower defense game as a customisable research tool. The Visual Computer, vol. 33, no.4, pp. 429–442. Springer, 2016. doi: 10.1007/s00371-016-1314-0
2015
- Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, and Michael Weber. Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘15). ACM, New York, NY, USA. doi: 10.1145/2793107.2793130
- Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, Stefan Kreidel, Julia Brich, Valentin Riemer, Claudia Schrader. Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype. In Proceedings of the 2015 International Conference on Intelligent Environments, pp. 172-175. doi: 10.1109/IE.2015.37
- Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader and Michael Weber. LiverDefense: Using A Tower Defense ̧Game As A Customisable Research Tool. In Proceedings of the 2015 International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1-8. doi: 10.1109/VS-GAMES.2015.7295779
- Julia Brich, Julian Frommel, Katja Rogers, Adrian Brückner, Martin Weidhaas, Tamara Dorn, Sarah Mirabile, Valentin Riemer, Claudia Schrader, Michael Weber. LiverDefense: An Educational Tower Defense Game as an Evaluation Platform. In Proceedings of the 2015 Joint International Conference of Serious Games (JCSG 2015). Lecture Notes in Computer Science, vol 9090. Springer, Cham, Switzerland. doi: 10.1007/978-3-319-19126-3_17
2014
- Katja Rogers, Amrei Röhlig, Matthias Weing, Jan Gugenheimer, Bastian Könings, Melina Klepsch, Florian Schaub, Enrico Rukzio, Tina Seufert, and Michael Weber. P.I.A.N.O.: Faster Piano Learning with Interactive Projection. In Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces (ITS ‘14). ACM, New York, NY, USA. doi: 10.1145/2669485.2669514
- Katja Rogers, Uta Hinrichs, and Aaron Quigley. It Doesn’t Compare to Being There: In-Situ vs. Remote Exploration of Museum Collections. Paper presented at The Search Is Over! Exploring Cultural Collections with Visualization: A Workshop at the ACM/IEEE Joint Conference on Digital Libraries 2014.
2013
- Matthias Weing, Amrei Röhlig, Katja Rogers, Jan Gugenheimer, Florian Schaub, Bastian Könings, Enrico Rukzio, and Michael Weber. PIANO: Enhancing Instrument Learning via Interactive Projected Augmentation. In Proceedings of the 2013 ACM conference on Pervasive and Ubiquitous Computing (UbiComp ‘13 Adjunct). ACM, New York, NY, USA, pp. 75-78. doi: 10.1145/2494091.2494113